Minor bug fixes


I fixed the bug where you could find a kraken tile on your first tile. Kraken tiles will now only be created after opening your first tile. There still is a possibility that you could trigger a 4+ battle though. I also added more sound effects to the battle screen.

Files

Archive.zip Play in browser
Aug 16, 2024
gemdredging_windows.zip 1,000 kB
Aug 16, 2024
gemdredging_osx.zip 7.3 MB
Aug 16, 2024
gemdredging_linux.zip 762 kB
Aug 16, 2024
gemdredging_raspi.zip 2.1 MB
Aug 16, 2024

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(1 edit)

I can't open the Tutorial. I press Z and the button twitches but nothing else.

Hi. Thanks for trying my game though! I am busy sorting out the tutorial. Unfortunately I didn't have time to implement it fully.
What do you need help with?

I think I figured out most things, like how the different colour gems manage things but it's the nuances I need help with now. I won't spam the comments (unless you want me to).

Well I'll gladly answer any questions. 

Isn't there a way to turn off the Tutorial prompt?

Off the top of my head:
How do I avoid 4 blocks? Not clearing space as quickly as possible goes against every Minesweeper instinct.
What do the red gems do exactly?
Do the targets in battle work like Paper Mario/Mario & Luigi?

I didn't include a skip the tutorial feature. I am running low on tokens so I am not sure how much I can still fit in.

1) To avoid a 4+ battle it checks to see if there are the appropriate tiles flagged around it. If the Kraken tiles are flagged the 4+ warning does not trigger.
2) I have been told about the void clearing. I opted not to do this as the game screen  is only an 8x8 grid so I thought it would be too easy to empty a flood of tiles.
3) Red gems double your attack strength
4) The targets are just visual aids on whose turn it is.